Sunday, April 3, 2011

lcd soundsystem's final show 2 april 2011

No, I wasn't one of the lucky few who managed to get tickets to the show. But thank you to Pitchfork for offering a live stream from Madison Square Garden so all the fans could witness the end of LCD Soundsystem. If you missed the stream, I feel sorry for you since it's a 1 off deal. Maybe there will be a concert DVD eventually.

The band played for about 4 hours total with a handful of short breaks in between to catch their breath. They opened with Dance Yrself Clean, played Drunk Girls, I Can Change, All My Friends, Someone Great, and just about everything else in the catalog. Included were some live rarities like North American Scum and tracks they've never played before on tour ever. They closed with New York, I Love You But You're Bringing Me Down. Projected behind the band were stills of NYC. At the very end of the show, white balloons fell from the ceiling as the band walked off for the last time.

Got to say, I enjoyed the opportunity to see the band on camera even if I would have loved to have been at the show. I've seen the lovely Nancy Whang a few times from the audience. It was nice to see what she's working with behind the keyboard. What a stunner.

Thank you LCD Soundsystem for all the amazing years and all the amazing shows. You'll definitely be missed.

UPDATE 3 April 2011: Look's like someone has posted the LCD Soundsystem show to youtube. If you didn't make to catch it last night, watch it quick! I imagine it won't stay around for long.




SETLIST

Set 1:
"Dance Yrself Clean"
"Drunk Girls"
"I Can Change"
"Time to Get Away"
"Get Innocuous!"
"Daft Punk Is Playing At My House"
"Too Much Love"
"All My Friends"
"Tired"

Set 2:
45:33 Part One
45:33 Part Two (ft. Reggie Watts)
"Sound of Silver"
45:33 Part Four
45:33 Part Five (ft. Shit Robot)
45:33 Part Six
"Freak Out/Starry Eyes"

Set 3:
"Us V. Them"
"North American Scum" (w/ Régine Chassagne, Win Butler, Will Butler & Jeremy Gara of Arcade Fire)
"Bye Bye Bayou" (Alan Vega cover)
"You Wanted A Hit"
"Tribulations"
"Movement"
"Yeah"

Encore 1:
"Someone Great"
"Losing My Edge"
"Home"

Encore 2:
"All I Want"
"Jump Into The Fire" (Harry Nilsson cover)
"New York, I Love You But You're Bringing Me Down"

Saturday, April 2, 2011

"house of balloons" mixtape

Normally the way I decide on my top 5 songs of the week is by the number of times I've played a track during the previous week. It's sort of a retrospective on what was pouring through my ear buds. If I followed that rule for 4 April, the top 5 would be 5 of the 9 songs on The Weeknd's mixtape House of Balloons. Instead, here's a step to keep some variety on the list while exposing you to the 3rd album to make my short list for album of the year so far.

It's the most sleazy, sexy, sensuous album I've heard since 2009's debut from The xx. Enjoy

You can currently download "House of Balloons" for free at Pretty Much Amazing.

Friday, April 1, 2011

achievement unlocked! notice media synchronicity, +4 literacy

I dunno if it's the growing influence of the interactive portion of SXSW, but gamification was in the news recently. An article entitled I Don't Want to Be a Superhero focuses on the dubious consequences of turning real life into games, including late-stage capitalist exploitation and disassociation from the real. This video from Extra Credits spins the transformation of life into play more positively though without being blind to the negative side.



There are lots of heady issues swirling about in this topic: hyperreality & simulation, late stage capitalist exploitation, depersonalization and anomie... A few brief thoughts. These don't have the benefit of a lot of reflection but this is certainly a very engaging topic.

On the positive side, if a gamified world could get kids to be more engaged in learning and people generally more engaged in their community, there's the potential for a lot of good with these cybernetic strategies. But their vulnerability to manipulation for nefarious purposes, such as spending real cash for digital ephemera or in lieu of just and fair compensation, makes me hesitant to send out the parades. Also, if we need the overlay of a game get necessary tasks like housecleaning done or make work bearable, doesn't they imply a more complex question about our relationship to work and life than how to incentivize people to motivate them to accomplish their tasks?

Why do we need a game to get us to call our friends and family? Why do we need the overlay of play to maintain social bonds? To motivate us to work? Is this simply extending behaviorist theories to all aspects of life in order to engineer society? Is there something wrong with that?

Today I was directed to take implicit associations tests. While doing so, I noticed two things. First, the "test" was more or less your basic quick time event that modern video games are quite fond of. The basic conceit of the study is using the errors you make sorting items into two columns to imply an unconscious / subconscious association. The columns are defined by two terms (black-white, good-bad) and the pairings switch as the test goes through (black and good, white and bad becomes black and bad, white and good). At least some criticism of the "results" of this test point to the conjunction of sorting and reflex tasks instead of racial basis as the cause of the "errors."

The second was the possibility of programming and "re-education" through the use of such tools. While it wouldn't have to be as extreme as A Clockwork Orange, I imagined getting a mild shock every time I failed to sort "correctly" instead of just the little red "X" letting me know I made an error. Inculcating social attitudes through "games"? I wouldn't want to get the "Recalcitrant" badge. Or would I?

Youtube won't let me embed the re-education clip from A Clockwork Orange here so you'll have to click over to enjoy it. RIP Stanley Kubrick.

Need to hook up my Kinect so I can earn some achievements on Your Shape and Active 2... oh, and maybe improve my health.